Half-Life 2


description:Outline: [Metacritic's 2004 PC Game of the Year] By taking the anticipation, test and instinctive charge of the first, and including startling new authenticity and responsiveness, Half-Life 2 opens the way to a world where the player's vicinity influences everything around him, from the physical environment to the practices - even the feelings - of both companions and adversaries. The player again grabs the crowbar of exploration researcher Gordon Freeman, who discovers himself on an outsider plagued Earth being picked deep down, its assets exhausted, its people waning. Freeman is push into the unenviable part of safeguarding the world from the wrong he unleashed back at Black Mesa. Furthermore, a quite a few people - individuals he thinks about - are depending on him. [Vivendi Universal


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