Description:Neo-Paris. 2084.
Individual recollections can now be digitized, purchased, sold and exchanged. The last remainders of protection and closeness have been cleared away in what has all the earmarks of being a legitimate movement of the hazardous development of informal communities toward the start of the 21st century. The residents themselves have acknowledged this reconnaissance society in return for the solace just savvy innovation can give. This memory economy gives monstrous control over society to only a modest bunch of individuals.
Keep in mind Me™ is a 3rd man move experience where players make on the part of Nilin, a previous first class memory seeker with the capacity to break into individuals' psyches and take or even modify their recollections. The powers, dreadful of her insight and capacities captured Nilin and wiped her memory clean. After her escape from jail, Nilin sets out determined to recoup her personality, helped by her last and just companion. This quest for her past prompts her being chased by the very individuals that made this observation society
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